Employee A
Devlog
- March 19, 2022 by Cross Couloir#adventure, #mystery, #point-and-click, #interactive-fiction, #visual-novel, #pixel-art, #release, #update, #demo, #text-basedA new version of the Employee A demo is now available! We've got improvements and bugfixes based on your feedback. Download the latest version now! Improvements Improved text in the prologue Added the... Continue reading
- March 10, 2022 by Cross Couloir13#renpy, #python, #visual-novel, #dialogue, #ace-attorney, #adventure, #narrative, #coding, #programming, #scriptingOne of the enduring hallmarks of the Ace Attorney series is the way it gives players the opportunity to explore the game's world in a free-form way, using their own logic and deduction to figure out w... Continue reading
- March 01, 2022 by Cross Couloir2#pixel-art, #adventure, #point-and-click, #visual-novel, #mystery, #murder, #psychological, #renpySave yourself from a cutthroat company culture, abusive co-workers, and a bizarre murder charge in Employee A. Demo out now! Employee A is a pixel art point-and-click adventure set in the heart of the... Continue reading
- February 14, 2022 by Cross Couloir1#renpy, #python, #adventure, #mystery, #pixel-art, #visual-novel, #interactive-fictionHey everyone, just a quick update on Employee A progress. After over a year of work, the Employee A demo will be available for download on both Steam and Itch as of March 1! I'm so excited to share ev... Continue reading
- February 09, 2022 by Cross Couloir4#visual-novel, #narrative, #adventure, #mystery, #tech, #industry, #antiworkIf you've read my other posts you are probably familiar with some of the technical and artistic aspects of my upcoming mystery adventure game Employee A. (And if not, welcome to my devlog!) But I have... Continue reading
- January 24, 2022 by Cross Couloir1#renpy, #visual-novel, #interactive-fiction, #mystery, #adventure, #narrativeThis post is made in response to the weekly VNLink discussion question: "Let one of your characters vent their problems." The following text is written from the perspective of Charlotte, a character i... Continue reading
- January 12, 2022 by Cross Couloir1#renpy, #python, #coding, #adventure, #color-theory, #indie-dev, #isometric, #pixel-art, #pixelart, #mysteryRemember when MacOS had a desktop background that changed from day to night? That was pretty cool. Employee A has a MacOS inspired UI. The reason I did this is to reflect the world in which the game t... Continue reading
- January 12, 2022 by Cross Couloir1#renpy, #python, #adventure, #pixel-art, #mystery, #2d, #visual-novel, #interactive-fictionHey all, just a quick announcement to let y'all know that new screenshots are here! I've made some significant strides in the UI design of the game and the new screenshots reflect these improvements... Continue reading
- December 18, 2021 by Cross Couloir#renpy, #python, #pixelart, #pixel-art, #ui, #ui-design, #adventure, #mystery, #visual-novelHey everyone! It's been a hot minute since I posted any updates on itch, but that doesn't mean work on Employee A has slowed down at all. Most of my updates get posted on my twitter so if you want the... Continue reading
- November 18, 2021 by Cross Couloir1#visual-novel, #renpy, #adventure, #point-and-click, #interactive-fiction, #story-driven, #mysteryHey everyone, it's been a hot minute since I posted an Employee A devlog. That's because I've been hard at work finishing up the gameplay trailer and preparing Employee A's Steam store presence. I'm e... Continue reading
- October 28, 2021 by Cross Couloir5#renpy, #photoshop, #lighting, #visual-design, #color-theory, #python, #visual-novel, #adventure, #point-and-click, #pixel-artRen'Py has plenty of tools for manipulating your images, but the ones that come out of the box only provide a glimpse into what's possible with the powerful engines on which Ren'Py is built. I ran hea... Continue reading
- October 25, 2021 by Cross Couloir3#visual-novel, #isometric, #pixel-art, #rendering, #adventure, #point-and-click, #mystery, #drama, #renpy, #pythonLast week I announced that Employee A was switching to an isometric view because it would allow me to generate much nicer art on a much shorter time scale. And while I definitely think this is true, a... Continue reading
- October 18, 2021 by Cross Couloir3#visual-novel, #adventure, #point-and-click, #isometric, #pixel-art, #indie-devThis is a relatively short update, but I wanted to address something that some of you might have seen in the screenshots I uploaded. Two-point perspective is my curse For those of you who have been fo... Continue reading
- October 05, 2021 by Cross Couloir3#renpy, #python, #pygame, #cutscene, #adventure, #visual-novel, #tutorial, #coding, #programming, #scriptingWhen is it a good idea to take control away from the player? Half-Life 2 was revolutionary in many ways, but one of its biggest contributions to narrative was that control is never taken away from the... Continue reading